Objects and constructors
Introduction
In our JavaScript fundamentals course, you should have learned the basics of using objects to store and retrieve data. Let's start with a little refresher.
There are multiple ways to define objects but in most cases, it is best to use the object literal syntax as follows:
There are also 2 ways to get information out of an object: dot notation and bracket notation.
Which method you use will depend on context. Dot notation is cleaner and is usually preferred, but there are plenty of circumstances when it is not possible to use it. For example, myObject."obnoxious property"
won't work because that property is a string with a space in it. Likewise, you can not use variables in dot notation:
If you are feeling rusty on using objects, now might be a good time to go back and review the content in objects and arrays from our JavaScript Basics course.
Learning outcomes
By the end of this lesson, you should be able to do the following:
Write an object constructor and instantiate the object.
Describe what a prototype is and how it can be used.
Explain prototypal inheritance.
Understand the basic do's and don't's of prototypical inheritance.
Explain what
Object.create
does.
Objects as a design pattern
One of the simplest ways you can begin to organize your code is by simply grouping things into objects. Take these examples from a 'tic tac toe' game:
At first glance, the first doesn't seem so bad.. and it actually takes fewer lines to write than the example using objects, but the benefits are huge! Let me demonstrate:
This is something that you just could NOT do with the example one setup. Instead, every time you wanted to print a specific player's name you would have to remember the correct variable name and then manually console.log
it:
Again, this isn't that bad... but what if you don't know which player's name you want to print?
Or, what if we aren't making a 2 player game, but something more complicated such as an online shopping site with a large inventory? In that case, using objects to keep track of an item's name, price, description and other things is the only way to go. Unfortunately, in that type of situation manually typing out the contents of our objects is not feasible either. We need a cleaner way to create our objects, which brings us to...
Constructors
When you have a specific type of object that you need to duplicate like our player or inventory items a better way to create them is using an object constructor, which is a function that looks like this:
and which you use by calling the function with the keyword new
.
Just like with objects created using the Object Literal method you can add functions to the object:
Exercise
Write a constructor for making "Book" objects. We will revisit this in the project at the end of this lesson. Your book objects should have the book's title
, author
, the number of pages
, and whether or not you have read
the book
Put a function into the constructor that can report the book info like so:
note: it is almost always best to return
things rather than putting console.log()
directly into the function. In this case, return the info
string and log it after the function has been called:
Prototypes
Before we go much further, there's something important you need to understand about JavaScript objects. All objects in JavaScript have a prototype
. Stated simply, the prototype is another object that the original object inherits from, which is to say, the original object has access to all of its prototype's methods and properties.
This concept is an important one, so you've got some reading to do. Make sure you really get this before moving on!
This article is a straightforward introduction and demonstration of the concept. It also covers constructors again.. good time for a review! The important bits here, once you've covered the basics are 'Prototype-based inheritance' and the 'Prototype chain'
To go a bit deeper into both the chain and inheritance spend some time with this great article. As usual, doing the exercises at the end will help cement this knowledge in your mind. Don't skip them! Important note: this article makes heavy use of
__proto__
which is not generally recommended. The concepts here are what we're looking for at the moment. We will soon learn another method or two for setting the prototype.
If you've understood the concept of the prototype then this next bit about constructors will not be confusing at all!
If you're using constructors to make your objects it is best to define functions on the prototype
of that object. Doing so means that a single instance of each function will be shared between all of the Student objects. If we declare the function directly in the constructor like we did when they were first introduced that function would be duplicated every time a new Student is created. In this example, that wouldn't really matter much, but in a project that is creating thousands of objects, it really can make a difference.
Prototypal Inheritance
So far you have seen several ways of making an object inherit the prototype from another object. At this point in history, the recommended way of setting the prototype of an object is Object.create
( here is the documentation for that method.) Object.create
very simply returns a new object with the specified prototype and any additional properties you want to add. For our purposes you use it like so:
You can probably figure out what's going on here. After creating the constructor for EighthGrader we set it's prototype to a new object that has a copy of Student.prototype
.
A warning... this doesn't work:
because it will literally set EighthGrader's prototype to Student.prototype (i.e. not a copy), which could cause problems if you want to edit something in the future. Consider one more example:
If we had used Object.create
in this example then we could safely edit the NinthGrader.prototype.sayName
function without changing the function for EighthGrader
as well.
Additional resources
This section contains helpful links to other content. It isn't required, so consider it supplemental for if you need to dive deeper into something.
This article from Lydia Hallie and This video from Avelx explains the Prototype concept with graphics and simple language. Try using these resources if you want another perspective to understand the concept.
This Video from mpj explains
Object.create
method with great details about it, he walk through what it is, whyObject.create
exists in JavaScript, and how to useObject.create
. Also you can check This Video from techsith to understand another point of view of extending objects from others byObject.create
.The Principles of Object-Oriented JavaScript book by
Nicholas C. Zakas is really great to understand OOP in javascript, which explains concepts simply and in-depth, which explores JavaScript's object-oriented nature, revealing the language's unique implementation of inheritance and other key characteristics, it's not free but it's very valuable.
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